Showing posts with label ougd202. Show all posts
Showing posts with label ougd202. Show all posts

Monday, 8 February 2010

Ive changed my schematic, rather then having research on my dvd im simply going to keep it all on my blog. The way i see it is the dvd is mine and my work, references to other work are on my blog so it doesnt look like im taking ownership of anything else but my own work on my dvd. I'll reference my blogs either on the actual dvd or the packaging.
Ive also decided to include a Photo album, since my work has used a lot of photos it makes sense to show them off. I arent going to list them all on my blog because this would be a pain to work your way through, it makes more sense to have them on the dvd as an added feature.
Heres my original schematic of how id like my dvd to work. I want to keep it rather simple, don't want viewers to get lost or bored. If more is wanting to be seen then i can simply reference my blogs as everything will be on their anyway. The main points are storyboards, development and obviously the final pieces of work.

Tuesday, 2 February 2010

Final Crit
1. For my DVD menu's would using a photo which ive taken be adequate for the background?
2. Are there any pieces of motion graphics i could look at that work on horror?
3. Are there any contextual references i can look at that use manipulated type like my own?
4.Should my images have a more grainy/rough effect to them or are they ok?
5. Do you think the use of lighting works or needs working on?


This must be my simpliest idea but i think it works just as well as the others if not more so. Like how the music fades out as the type does at the end, think its a nice effect.


Again another simple idea, simplicity is definitely the way, its all thats necessary in doing these, I think the slow moving, fading in and out works well with my genre in creating more suspense.


I like how the screaming woman continues after seeing the zombie. Makes the viewer want to know whats happening to her, hopefully making the viewer want to watch the zombie season.


The audio hopefully says it all in this one. To me it sounds gross, you know whats happening which is what i want. Its a clever way to show the viewer whats happening without actually having to tell them. Having never used audio in design before this is a big eye opener and ive enjoyed using it to my advantage in this ident.


Really like how the audio comes louder as the car lights become brighter showing the zombie figures. Simple idea which i think ive executed well.

Thursday, 28 January 2010





So above are my final storyboards, ive tried to look at different ways to introduce the type on each ident, just slight differences that will make them interesting. Looking at how i will go from image to type, using fading light and movement of text. Also looked at how audio will work with the image and text, how the audio will enhance the tone of voice.
Rather then using any music ive chosen to use sounds which i think will work much better in setting the mood and making the audience more tense.

Wednesday, 27 January 2010




Ive taken screen grabs, one grab for each second plus right at the start, hence 11 screen grabs. Done this just to look at whats happening in when. Common theme is that film 4 isnt appearing for long enough, whether its because its fading out or just being rushed it needs working on.
Something ive realised is 10 seconds isnt long at all. I think a lot of people including myself at the start were over ambitious, its only until i begun working in after effects that i get a sense for time and whats realistic, im going to have to look at them again.


Again the type isnt fluent enough in its movement, although i do like the fact it twists away. Im hoping audio will make this a whole lot better but i do think the images work well in this one particularly.


I like how the final image of the back of the figure doesnt fade out the first few, instead it just goes straight to the type, i think this creates suspense for that split second because we expect it to fade but it doesnt. I like how the type moves up the screen as though its moving away, not sure i like the twist, it doesnt seem smooth, needs working on. audio isnt amazing either again need to work on it.


Actually quite happy with this one. Very simple idea, hopefully creating some suspense by slowing down the speed as we are drawn closer to the darkness and then suddenly rushing us through to see the details of what the idents advertising. I quite like how the type moves simply moves slightly round the space giving a 3d edge to it.


Again i dont feel as though im leaving enough time for the end, which is possibly the most important part, getting the vital information out there. Still need to put audio with this, think it'll work better once it has some. Prefer how the question is shown to us but still could do with some work.


For some silly reason bloggers uploaded only the left hand side of this grr. Anyway thankfully you get whats going on. I like how the image is introduced into the ident, starting on a positive. However i dont like how the light on the type at the start zig zags across, it doesnt flow right or look pleasing to the eye. It also kind of ruins the tone of voice, needs working on. And i think the ending needs working on, i need to make sure there's enough time to view when and where its showing.
Again following the same theme as the last storyboard, introducing a question that will hopefully make the viewer think and be excited about seeing what the answer to the question is by watching the zombie season.
Theres a running theme in my new storyboards of asking a question to the viewer. I hope that this will make the viewer more interested in the ident by involving them. I also hope it'll give more hints to the genre im advertising before the 'zombie season film 4' scene is shown at the end. It's more of a teaser as well, all in all i hope that by asking these questions i'll make the audience more interested in seeing the zombie season.
Lightings going to be important on this storyboard when showing the dead hand from the doorway. This is a key moment in this ident that will be dramatic to see.
This one is more image based. I think it would get tedious if all my idents were simply type driven, hopefully the audio and images will drive this idea and convey it to the audience. As before it will show the camera moving closer to the figure until distracted. Unlike before where we heard the bottle smash i want the type to come into play at this point showing us the details of what the ident is advertising. Then the image of the figure directly in front of the camera will appear. Im hoping this will work better then my first attempt at this idea.
My focus here is definitely the type, looking at how light will move across the screen highlighting the text i want the viewer to be reading. The image im having in it is showing the backs of the zombies, this wont last long and will just give a taster of whats to come in the zombie season. Hopefully making the viewer want to see more.
I've started re-drawing my storyboards now, looking more into how i want the type to flow on the screen and looking at its relationship with the images.
The problem with my previous storyboards is that they were way too image driven, i was trying to tell a story with still images which didnt look good and didnt work well which can be seen in my first 2 ident attempts. I want the type to play a much bigger role, its as important as the images, probably more.